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Author Topic: Geometric shapes and fractal templates.  (Read 7282 times)

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Offline meiun

Geometric shapes and fractal templates.
« on: July 18, 2011, 12:54:38 PM »
I'm expanding beyond just porting dwarf fort macros.

Update 20/07/11 1431 -8GMT
: Tileable Shaft set resized to somehing appropriate for a base, cleaned up, put through WoolSC rolled 90 degrees and uploaded. The extra ammount of redrawing and cleaning up needed after resizing these has me a bit burned out. Taking a break.

How do i best organize this by the way?

Raynard and Mandlebrot Fractal:
Spoiler

Tile-able Shaft set:
Spoiler


15x17 Hexagon
Spoiler

Edit: For hexagons what sizes are the best base for using the scale function in MCedit?

What to do with these:
Convert border to air.
Turn copy air off.
Import the schematic.
Use clone to create stacks.
Replace interior with air
Replace wall with material of choice.
« Last Edit: July 20, 2011, 02:44:47 PM by meiun »

Minecraft Schematics

Geometric shapes and fractal templates.
« on: July 18, 2011, 12:54:38 PM »

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Offline Eagle

Re: Ports of Dwarf Fort fractal housing
« Reply #1 on: July 18, 2011, 01:44:13 PM »
Yeah, great idea. I was thinking to do this eventually by hand but I thought it might be a bit too geeky ;)

Thanks for doing this. I think I also have some other fractals on my drive, maybe I can find them.

Offline Pharaoh98

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Re: Ports of Dwarf Fort fractal housing
« Reply #2 on: July 18, 2011, 02:42:53 PM »
I may use this for some of the UnderTown housing, what are the dimensions?
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Offline meiun

Re: Ports of Dwarf Fort fractal housing
« Reply #3 on: July 18, 2011, 03:32:53 PM »
I may use this for some of the UnderTown housing, what are the dimensions?


raynard  scale1 is 83x83.
mbtree fractal is 101x105, thats counting the white border.
theres more sets up now

Yeah, great idea. I was thinking to do this eventually by hand but I thought it might be a bit too geeky ;)

Thanks for doing this. I think I also have some other fractals on my drive, maybe I can find them.

some of these i had to do by hand, pretty geeky.
going to keep working on DF macros and some other shapes, but not so much that it takes away from being able to actually craft some mines.
« Last Edit: July 20, 2011, 02:39:36 PM by meiun »