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Schematic rating:
  • Currently 3.00/5

Author Topic: Mobs In a Range Hunting Grounds  (Read 4415 times)

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Offline Deepsniper

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Mobs In a Range Hunting Grounds
« on: June 14, 2011, 08:53:49 PM »
Hey guys here's #2 of my schematics. I never quite finish the ones I start but this one is pretty much done.
I turned a basic archery range into a run loving game of shoot the zombies and skeletons.
You can change the mobs in MC Edit if you want but I highly recommend no spiders or creepers.

Rate it if you like it and the more  :diamond: and  :gold: the more I can fund these kinda projects.

Happy  :mobskeleton: :mobzombie: Huntings!!!

PS: Don't forget your bows and arrows you'll need plenty!

Edit: Almost forgot the schematic!
« Last Edit: June 14, 2011, 09:00:15 PM by Deepsniper »
My First Castle:
http://www.mcschematics.com/index.php?topic=4657.msg33304#msg33304
Mob/Archery Range:
http://www.mcschematics.com/index.php?topic=4948.0
Self-Harvesting Mushroom Farm:
http://www.mcschematics.com/index.php?topic=5716.0
[Better Than Wolves] DSS Colonizer http://www.mcschematics.com/index.php?topic=6544
Darkland Mod [Still in Dev]http://www.mcschematics.com/index.php?topic=7642.msg53970

Minecraft Schematics

Mobs In a Range Hunting Grounds
« on: June 14, 2011, 08:53:49 PM »

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Offline Dragonrider

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  • Why won't my .gif work -.-
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Re: Mobs In a Range Hunting Grounds
« Reply #1 on: June 14, 2011, 11:09:25 PM »
Interesting mob trap, I'll re block most of it and maybe rework it a little bit, then I might use it in an anaversary release for sable castle :)

nice work.

Minecraft Schematics

Re: Mobs In a Range Hunting Grounds
« Reply #1 on: June 14, 2011, 11:09:25 PM »

The MCSchematics.com schematic awards have returned to MCSchematics.com due in part to popular demand. Come check out this months winners!

Offline Deepsniper

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Re: Mobs In a Range Hunting Grounds
« Reply #2 on: June 15, 2011, 05:48:46 AM »
I was never really good with redstone so its possible to maybe make it work better and to the reblocking it I should have replaced all the coblestone with stone but it was late at night when I finished this draft.
My First Castle:
http://www.mcschematics.com/index.php?topic=4657.msg33304#msg33304
Mob/Archery Range:
http://www.mcschematics.com/index.php?topic=4948.0
Self-Harvesting Mushroom Farm:
http://www.mcschematics.com/index.php?topic=5716.0
[Better Than Wolves] DSS Colonizer http://www.mcschematics.com/index.php?topic=6544
Darkland Mod [Still in Dev]http://www.mcschematics.com/index.php?topic=7642.msg53970

Offline Dragonrider

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  • Minecraft Username: DragonriderSaiga
Re: Mobs In a Range Hunting Grounds
« Reply #3 on: June 15, 2011, 06:07:49 PM »
I was never really good with redstone so its possible to maybe make it work better and to the reblocking it I should have replaced all the coblestone with stone but it was late at night when I finished this draft.

I'm miserably bad with redstone myself...  I was just gonna change the blocks to match my castle, or the wing of the castle im going to put it in

Offline Deepsniper

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Re: Mobs In a Range Hunting Grounds
« Reply #4 on: June 15, 2011, 09:21:49 PM »
I'm ok with that. its cobblestone for me because my castle I'm working on is made from cobblestone.
My First Castle:
http://www.mcschematics.com/index.php?topic=4657.msg33304#msg33304
Mob/Archery Range:
http://www.mcschematics.com/index.php?topic=4948.0
Self-Harvesting Mushroom Farm:
http://www.mcschematics.com/index.php?topic=5716.0
[Better Than Wolves] DSS Colonizer http://www.mcschematics.com/index.php?topic=6544
Darkland Mod [Still in Dev]http://www.mcschematics.com/index.php?topic=7642.msg53970

Minecraft Schematics

Re: Mobs In a Range Hunting Grounds
« Reply #4 on: June 15, 2011, 09:21:49 PM »

Download Towns today - Die prematurely tonight!

Offline Deepsniper

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Re: Mobs In a Range Hunting Grounds
« Reply #5 on: June 29, 2011, 07:58:05 AM »
so 16 downloads later and only one person has commented
come on guys gimme a hint here of what would you like changed?
My First Castle:
http://www.mcschematics.com/index.php?topic=4657.msg33304#msg33304
Mob/Archery Range:
http://www.mcschematics.com/index.php?topic=4948.0
Self-Harvesting Mushroom Farm:
http://www.mcschematics.com/index.php?topic=5716.0
[Better Than Wolves] DSS Colonizer http://www.mcschematics.com/index.php?topic=6544
Darkland Mod [Still in Dev]http://www.mcschematics.com/index.php?topic=7642.msg53970

Offline simesy

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Re: Mobs In a Range Hunting Grounds
« Reply #6 on: August 03, 2011, 07:20:36 PM »
Works nicely. I am running a server for my kids and their friends. My nephew is a mad archer, he's going to love this!

Offline minecrafter178

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Re: Mobs In a Range Hunting Grounds
« Reply #7 on: August 04, 2011, 10:54:12 AM »
nice idea, gonna use it on my server.  :diamond: :diamond: :diamond:

Offline Shot_Logic

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Re: Mobs In a Range Hunting Grounds
« Reply #8 on: August 11, 2011, 01:12:02 AM »
How come nothings spawning for me?

Offline maximee9

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Re: Mobs In a Range Hunting Grounds
« Reply #9 on: August 11, 2011, 04:15:09 AM »
How come nothings spawning for me?
Are u on peacefull mode? :o

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Re: Mobs In a Range Hunting Grounds
« Reply #9 on: August 11, 2011, 04:15:09 AM »

Download Towns today - Die prematurely tonight!