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Schematic rating:
  • Currently 4.44/5

Author Topic: Schematic2Blueprint - Featured Item Award Winner  (Read 81441 times)

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Offline MegamanZXA

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #60 on: June 17, 2011, 06:22:30 PM »
When I load up some schematics, Schematic2Blueprint says "There were some faulty blocks in the schematic. They were replaced with air."

Which blocks in 1.6.6 aren't supported at the moment?

(Could it be half blocks [slabs]? Or portal blocks?)

Minecraft Schematics

Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #60 on: June 17, 2011, 06:22:30 PM »

Please login to your account, or register a new account if you do not have one.  When you view this website without logging in, you are viewing this site in "Guest" mode and you will not be able to see any images and more importantly, won't be able to download any schematics that our members have made available on MCSchematics.com

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Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #61 on: June 17, 2011, 07:42:52 PM »
All current blocks are supported by Schematic2Blueprint - unknown blocks would just be displayed by a question mark.
The error message means that there were illegal blockId/data-combos in the schematic fiile, meaning blocks that couldn't really exist in minecraft. For example, for ladders, the valid data range is between 2 and 5, so if there's a ladder with a data value of 0, it is invalid and will be replaced by air and the error you got is displayed.
An example (from page 2 in this thread) would be this

I don't know what's the source of this error, but my guess is that whatever was used to export the files contains a bug

Minecraft Schematics

Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #61 on: June 17, 2011, 07:42:52 PM »

The MCSchematics.com schematic awards have returned to MCSchematics.com due in part to popular demand. Come check out this months winners!

Offline Jorishend

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #62 on: June 25, 2011, 09:10:21 AM »
Very nice program, guess I'll use it very soon

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #63 on: June 28, 2011, 01:15:33 PM »
I added an export to a textfile in the Blueprint format of the Builders-Mod, if anyone's interested :)

(I also added that functionality to the MCSchematicTool-Library)

Offline Alconat

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #64 on: July 05, 2011, 01:53:58 AM »
Thanks a lot for this sweet little program! It really helps getting some creative stuff in my world without just importing the schematic into it, but actually building it myself.

Keep it up!
Although sometimes it just wont work importing a schematic into the program, for it then says "couldn't parse file", which is too bad of course.

Minecraft Schematics

Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #64 on: July 05, 2011, 01:53:58 AM »

Download Towns today - Die prematurely tonight!

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #65 on: July 05, 2011, 11:10:51 AM »
Then whichever program you used to export it probably fucked up ;) (it is possible that the fault's on my end, but for all the problematic schematics I received so far, 99% were just not according to the standard)

Offline RareBeast

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #66 on: July 08, 2011, 02:02:23 AM »
Hi, fantastic little program!   Used it several times now and love it.

I'm having trouble with a schematic http://www.mcschematics.com/index.php?topic=3805.0.

It comes up with "Could not parse schematics file".  Is there any way around this?  I don't think it is a memory issue as I have loaded some fairly big schematics previously.

Thanks

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #67 on: July 08, 2011, 10:07:08 AM »
Hi, fantastic little program!   Used it several times now and love it.

I'm having trouble with a schematic http://www.mcschematics.com/index.php?topic=3805.0.
That shematic has a block with the ID of a dispenser but a corresponding tile entity for a sign. Or in other words, the schematic is invalid or contains a special mod item where the dispenser should be.
Or in short: I can't parse the schematic because it's just not valid - A dispenser cannot contain text

By the way, the text on this "Dispenser-Sign" would be:
#5
Orange Line
Northeast
Bound

whatever that does mean

EDIT:
the south-east one on the other hand contains a sign with the tile entity of a trap (dispenser).
I gues he used some program to flip around the schematic and that program did not take tile entities into account or something.
« Last Edit: July 08, 2011, 10:47:02 AM by Klaue »

Offline Alconat

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #68 on: July 10, 2011, 06:58:50 AM »
Then whichever program you used to export it probably fucked up ;) (it is possible that the fault's on my end, but for all the problematic schematics I received so far, 99% were just not according to the standard)

Ah, I see. Don't know about the export program though since I just import the schematics from this site to see how they are build. Owh well, now I know that it's probably a faulty schematic then ;)

Offline iForGotten

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #69 on: July 24, 2011, 04:18:33 AM »
Please help every time i try to load a schematic it says: "Ran out of memory while trying to load schematic"
i am on a MAC btw

Minecraft Schematics

Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #69 on: July 24, 2011, 04:18:33 AM »

Download Towns today - Die prematurely tonight!

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #70 on: July 24, 2011, 08:37:13 AM »
Please help every time i try to load a schematic it says: "Ran out of memory while trying to load schematic"
If you start it with the Dot-sh-File, open that in a text editor and increase the number of the Xmx (max memory) parameter

Offline FranckKnight

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #71 on: July 24, 2011, 07:18:27 PM »
Getting "Ran out of memory" as well for most schematics I try to open, like the "Cool-Biodome" schematics found on this site.  Running on windows, increased the xmx to 1024 to try it out, still no results. Maybe it's simply too big for what it can hold, I dunno.

EDIT: I Found the 'problem', the biodome file has the entire CHUNK, not just the structure in question. Probably the same problem with some of the other files. Sable Castle among others is way too big (like 300x400).
« Last Edit: July 24, 2011, 09:08:21 PM by FranckKnight »

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #72 on: July 25, 2011, 09:57:59 AM »
Yeah, a whole chunks is a wee bit too large :)

Offline maystorm

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #73 on: July 27, 2011, 08:56:30 AM »
What a fantastic tool!

Great for being semi-creative.  [winky] I am very bad in thinking up things, however, I like to create own stuff so this is just the tool I was looking for!

Keep up the good work and a big cake  [cake1] for you!  [tup]

Offline stan209

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #74 on: August 04, 2011, 12:56:51 AM »
does it work with 1.7.3

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #75 on: August 04, 2011, 12:56:03 PM »
Yes, it should. Pistons will be displayed as question marks because I diddn't get around to include them, but the rest should work just fine.

Offline FranckKnight

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #76 on: August 15, 2011, 07:57:59 PM »
Found a weird issue that might be good to bring to attention. I don't know how hard it is to replicate though, but here goes.

I'm using a dual monitor setup. Most programs appear in the first monitor, so I put up maps and stuff on the second monitor.

When I open up your program, I move it to the second monitor, and try to maximize it with the window button. It freezes. I can still reduce it back, but the menus stop working, and the window doesn't refresh anymore either. I can't manually resize either, same thing.

I can do whatever I want with it on the first monitor, but as soon as I move it to the second monitor, it freezes like that, oddly enough. The second monitor is hooked to the crappy onboard display, but not sure that would be the issue here. Main monitor is on an Nvidia 250GTX.

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #77 on: August 16, 2011, 01:04:08 PM »
Frankly, I have no idea what could be the cause of this..
Try to open the windows.bat with a texteditor (like notepad) and add the parameter -Dsun.java2d.ddoffscreen=false, this was mentioned in a similar problem I found with google.

If you could start it with the debug starter (windows_debug.bat), then cause the problem again and tell me what, if anything, appears in the console, that would probably help.

Offline Neilene

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #78 on: October 02, 2011, 07:51:47 AM »
Hey, this is an awesome program. It's helped a lot for some of the stuff I make.
But, I cant seem to open some schematics, as it says I ran out of memory.

To fix this at first, I edited the "windows.bat" and increased the "-Xmx256m" to "-Xmx1536m" but it's not quite cutting it for some schematics. I have 4GB of memory, how come I cant increase "-Xmx" past 1536m?

Or is there another way around this that could help me open the larger schematics? o_o

Any and all help is appreciated, and I thank you again for bringing us this wonderful program!

Offline Klaue

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Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #79 on: October 03, 2011, 09:05:49 PM »
try -Xmx2G :)

Minecraft Schematics

Re: Featured Item Award Winner: Schematic2Blueprint
« Reply #79 on: October 03, 2011, 09:05:49 PM »

The MCSchematics.com schematic awards have returned to MCSchematics.com due in part to popular demand. Come check out this months winners!