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Author Topic: VIKING/VRYKUL Longhouse/Great Hall  (Read 8552 times)

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Offline KimXi

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VIKING/VRYKUL Longhouse/Great Hall
« on: January 22, 2016, 11:27:37 AM »
Notice! Mod dependant!
Spoiler
All you need is the official Tekkit modpack and you're good. http://technicpack.net/download

If you only want the specific mods from that modpack to be able to use the schematic, they are:
Forge Multipart http://files.minecraftforge.net/ForgeMultipart/
Extra Utilities http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443963-extra-utilities-v1-1-0k
Project RED base and world http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre10-93-01-07
But seriously, just getting Tekkit is way easier.

I realise having a mod dependant build will greatly affect the amount of people that will download the schematic, but this allows a mutch greater level of details that vanilla MC just cant do, without making the building literally twice its current size.
And I want the build at its correct scale.


I havent uploaded a schematic since my Schloss Marienburg(link in Signature), and thats almost 5 years ago! I have still played a bit of MC thou, mainly the Tekkit modpack on my own server with friends.

Anyways, I was gona build a new Tekkit base for our server and while looking for inspiration on google images, I found a specific World of Warcraft concept art image for a Vrykul building, that's basicly a exaggerated/fantasy viking longhouse. And it was was everything I wanted. So this build's exterior is entirely based of that concept art, while sticking to the same theme, the Interior is losely based of the WoW Vrykul dungeon Utgarde Pinnacle, along with real viking longhouses. And while I'm not very big on/good at interior, I'm fairly pleased with the result. Especially the carpet ;)

Sphax PureBDcraft resource pack used in all the screenshots. Feel free to use, feature, redo, remake, remix this build in whatever way you see fit, aslong as proper credit is given.
This build took me five days to complete, and I hope you enjoy it and comment :)

P.S In the coming days I will also upload a few older Tekkit builds to the "Show and Tell Images & Videos" section.
P.P.S It's good to be back!

MCSchematics

VIKING/VRYKUL Longhouse/Great Hall
« on: January 22, 2016, 11:27:37 AM »

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Offline Scaget

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Re: VIKING/VRYKUL Longhouse/Great Hall
« Reply #1 on: January 24, 2016, 12:01:04 AM »
Great build! Everything pops out wonderfully without looking like clutter :) Thanks for posting!

MCSchematics

Re: VIKING/VRYKUL Longhouse/Great Hall
« Reply #1 on: January 24, 2016, 12:01:04 AM »

Offline ceok

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Re: VIKING/VRYKUL Longhouse/Great Hall
« Reply #2 on: January 24, 2016, 09:56:15 AM »
hey !

how do you make these lantern (light inside) ??

ceokceed on facedust

- the happiness of others - <-~-> MC-S <-~->
the greatest religion never gives suffering to anybody

Offline Scaget

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Re: VIKING/VRYKUL Longhouse/Great Hall
« Reply #3 on: January 24, 2016, 11:22:22 AM »
hey !

how do you make these lantern (light inside) ??

Just a note, this schematic uses the tekkit modpack. The way he made it was by surrounding a piece of netherrack in volcanic smooth stone slabs and other smaller pieces then lighting it on fire

Offline KimXi

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Re: VIKING/VRYKUL Longhouse/Great Hall
« Reply #4 on: January 29, 2016, 11:39:00 AM »
Just a note, this schematic uses the tekkit modpack. The way he made it was by surrounding a piece of netherrack in volcanic smooth stone slabs and other smaller pieces then lighting it on fire

That is correct :)

 

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