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Author Topic: Poseidon Award Winner: Underwater City - Lumina Nocturnale  (Read 118278 times)

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Offline TrynePlague

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Poseidon Award Winner: Underwater City - Lumina Nocturnale
« on: March 15, 2011, 12:53:53 PM »
Here comes my 6th project and also the biggest one so far. The whole thing took me 3 entire weeks to be done and still lacks alot of ideas I could have implemented. Gonna keep them for the next one I guess.

The projects name is "Lumina Nocturnale" and is supposed to be sort of an underwater city. Like my last creations, this one involves alot of art/design elements, sometimes inspired from existing sources, most of time imagined by myself. Size of the city is, at his base, 250 meters long and as many wide. It contains 7 districts of various design up to 6 floors for the highest one.

I don't have enough space here to post all my pics, too many. I suggest you to watch the movie to see more details and of course get the shematic.

Soundtrack list can be found at the end of the movie.

Size of shematic : 500x500x70

Texture pack : Misa's HD 64x64

Have fun :)

EDIT: If you have issues placing it into your server, try out j2ther's 4-part version of Lumina Nocturnale at page 6 post reply #83. Thanks to j2ther :)

Download link for the movie added after request :

http://www.megaupload.com/?d=FD6CGT94



Mod Edit - Awarded the Poseidon award
« Last Edit: April 21, 2011, 08:41:45 AM by TrynePlague »

MCSchematics

Poseidon Award Winner: Underwater City - Lumina Nocturnale
« on: March 15, 2011, 12:53:53 PM »

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Offline Apedreado

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Re: Underwater City - Lumina Nocturnale
« Reply #1 on: March 15, 2011, 01:09:26 PM »
This is awesome, thanks for sharing it :D

so.. if its got a 70H, does that mean that the water from it will be 6 levels higher than sea level?
« Last Edit: March 15, 2011, 01:18:50 PM by Apedreado »
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Re: Underwater City - Lumina Nocturnale
« Reply #1 on: March 15, 2011, 01:09:26 PM »

Offline TrynePlague

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Re: Underwater City - Lumina Nocturnale
« Reply #2 on: March 15, 2011, 01:28:23 PM »
No water is at regular level ,I just made the shematic selection zone 70 H .
« Last Edit: March 15, 2011, 02:03:39 PM by TrynePlague »

Offline jimmy169

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Re: Underwater City - Lumina Nocturnale
« Reply #3 on: March 15, 2011, 03:42:23 PM »
OMG...argh, I have to go to school, and I have to study tomorrow...I just want to take a vacation and go through this entire underwater city...is it Christmas?  I swear this place is Christmas every day of the year! 

Offline darkxlegacy

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Re: Underwater City - Lumina Nocturnale
« Reply #4 on: March 15, 2011, 06:37:41 PM »
This is absolutedly beautiful  :diamond:. I have one question though, it seems dark at some points, but is the light level in the whole structure maintained at above 7? (so  :mobcreeper: :mobskeleton: :mobzombie: don't surprise me when i'm walking around the base)

Offline TrynePlague

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Re: Underwater City - Lumina Nocturnale
« Reply #5 on: March 16, 2011, 03:37:24 AM »
No, there are some spots where mobs could spawn I suppose, but I don't play with mobs.. and the lightning is done to maintain an ambient I want to create. =)

Offline blipadouzi

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Re: Underwater City - Lumina Nocturnale
« Reply #6 on: March 16, 2011, 04:33:32 AM »
Very impressive... I am definitely adding this to my water biome when I get home.
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The only stupid question... is the one you don't ask!

Offline TrynePlague

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Re: Underwater City - Lumina Nocturnale
« Reply #7 on: March 16, 2011, 04:56:18 AM »
Thanks ^^ . Common ppl comment this and tell me your impressions in order to improve futur creations!

Offline Steam_Punker

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #8 on: March 16, 2011, 07:01:10 AM »
16.7 MILLION BLOCKS! Whoa!

This is absolutely amazing! I love the stepped entrance, it looks awesome. And the water feature near the entrance is cool too.

This is too massive to explore all of it tonight, but I'll tell you what I think of the rest of it when I do.

Nice work man@!

Offline sirsimsey

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #9 on: March 16, 2011, 09:34:21 AM »
THIS IS SOOOO AWSOME!!!! 500 BY 500 FFFFFFFFFFFFFFUUUUUUUUUUUUUU!!!!  :diamond: :diamond: :diamond: :diamond: :diamond: :diamond: :diamond: :diamond: TO YOU!
Lighthouses rule, if you don't like lighthouse's you suck.

Offline jimmy169

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #10 on: March 16, 2011, 09:55:58 AM »
Can anyone suggest tips on how to put this in with good allignment.  Should I create a box 500 by 500 by 70, put the top directly underwater and use the fill option to just fill everything with water, to clear the area.

Also I was thinking of then going above the water and just hitting the delete key for everything at the top.  Do you guys have any good ways of importing this neatly with a simple yet thorough technique.  I'm still trying to get the hang of mcEdit, and importing the sheer size of this is a hell of a task. 

Offline TrynePlague

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #11 on: March 16, 2011, 10:08:15 AM »
hmm I didn't try to import it myself on a new map to try it out but it should be basically easy to import this. All you have to do is to align the shematic with the very bottom of the map. The highest point of the city is exactly at sea level ( 64 blocks from bottom ) . The 70 block high doesn't mean the water level is above the rest of the ocean in minecraft. It is only the height of my selection zone in MCEdit to export the shematic.

Offline jimmy169

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #12 on: March 16, 2011, 10:16:16 AM »
Ah ok thank you.  So just to make sure I have this correctly, when I import it, I'll go down to the bottom view, and move it down until I can see the green highlighted boxes highlighting the 1st layer of unbreakable blocks, or is it right over the first layer of unbreakable rocks so I don't fall through. 

Sorry for the silly sounding questions, it just takes so long to load on my computer that I figured it would be easier to just align it from top or bottom first correctly, and then after waiting for it all to load, to start deleting the top of the water that has land.  I just hope to get it right the first time because of the time it will take to load and light. 

Offline TrynePlague

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #13 on: March 16, 2011, 10:20:51 AM »
Exact, align it with the very first layer as it is build on this one. Another easy way is to align the water level with the sea level in your map, exactly the same.

Offline jimmy169

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #14 on: March 16, 2011, 10:22:13 AM »
Ok, thanks a lot!  Again, sorry for the silly questions.   

Offline Eagle

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #15 on: March 16, 2011, 10:56:31 AM »
As far as I could see, this is awesome! Unfortunately the video has contents by sony music which means that youtube forbidds playing it. Do you have the raw video also?

Offline TrynePlague

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #16 on: March 16, 2011, 11:13:35 AM »
yea i saw the video is censured in germany... I need to upload the video somewhere tomorrow and i'll send a link here to DL it.

Offline bacon

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #17 on: March 16, 2011, 01:24:15 PM »
Amazing job. But i have no idea what i would do with it in my server its sooooooooooo big!

Offline TrynePlague

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #18 on: March 16, 2011, 02:09:44 PM »
Ohh and you have no idea of all those things I haven't included :O

Offline xjackxv

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Re: Release : Underwater City - Lumina Nocturnale
« Reply #19 on: March 16, 2011, 10:08:22 PM »
amazing was this a colaboration of a group of people :lava:

 

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