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Author Topic: Infinitely Expandable Piston Killer Wall - No Clocks & Slow, or A Clock, and LAG  (Read 1031 times)

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Offline OCG123123

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Like the title says, an infinitely expandable piston killer wall run completely off of 1 wide BUD switches. Can be filled with either arrows or fire charges, your choice. I fixed that bit of redstone in the back. To start up provide a block update to the piston in the back like I did.



I did something similar to this, but off of redstone clocks. BEWARE! This is a computer lagger/destroyer. It is also infinitely expandable. It lags my computer down from 150 fps to just over 20, even with MC running with 4GB of RAM. The pistons fire from the outside in, every .5 seconds. That's 58 dispensers firing at 1 tick behind 58 pistons, a mega lag making machine.

« Last Edit: June 25, 2012, 01:48:55 PM by OCG123123 »

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Offline Rulingkyle1496

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Re: Infinitely Expandable Piston Killer Wall - No Clocks
« Reply #1 on: June 21, 2012, 03:32:42 PM »
kinda kweel

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Re: Infinitely Expandable Piston Killer Wall - No Clocks
« Reply #1 on: June 21, 2012, 03:32:42 PM »

The MCSchematics.com schematic awards have returned to MCSchematics.com due in part to popular demand. Come check out this months winners!

Offline matioshka

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Re: Infinitely Expandable Piston Killer Wall - No Clocks
« Reply #2 on: June 21, 2012, 08:21:55 PM »
not a very impressive rate of fire...

Offline OCG123123

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Re: Infinitely Expandable Piston Killer Wall - No Clocks
« Reply #3 on: June 25, 2012, 09:48:54 AM »
No it's not, and that's because I had it run off of bud switches. If you wanted, I could make one out of repeaters alone.

EDIT: Done.
« Last Edit: June 25, 2012, 01:29:12 PM by OCG123123 »

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Re: Infinitely Expandable Piston Killer Wall - No Clocks
« Reply #3 on: June 25, 2012, 09:48:54 AM »

The MCSchematics.com schematic awards have returned to MCSchematics.com due in part to popular demand. Come check out this months winners!